Apitoku
During one football season, police wiretaps had the whole of Portugal talking about referees, club directors, 'fruit' and 'coffee with milk', code words that nobody has forgotten since. The case became known as Apito Dourado, the Golden Whistle. In each case someone was left alone with the golden whistle, and the whistle can be in any room. Place each person in their room, one per row, one per column. Whoever is left alone in the whistle's room is the culprit. All the characters are made up.
- The night before the derby (easy)
- Fruit for dessert (easy)
- Coffee with milk (easy)
- The referee draw (easy)
- Wiretaps at lunchtime (easy)
- Fruit in season (easy)
- Listening in (easy)
- The lucky draw (easy)
- The referees' hotel (medium)
- A stop at the service station (medium)
- Half-time in the box (medium)
- The two changing rooms (medium)
- The gala dinner (medium)
- The empty display case (medium)
- Sunday lunch at the farm (medium)
- The disciplinary hearing (medium)
- The eleven o'clock wiretap (medium)
- Monday night dinner (medium)
About Apitoku
Apitoku is the Escândaloku case file about Apito Dourado (the Golden Whistle), the Portuguese football wiretap scandal that had the whole country talking about referees, club directors, fruit and coffee with milk. There are 18 Murdoku-style logic puzzles: read the clues, place each suspect on the floor plan and find out who was left alone with the golden whistle.
The cases take place in stadiums, restaurants, hotels and club offices, and range from easy to medium. You don't need to follow football to play: the characters are made up and the scandal is only the setting.